UI/UX Design
Project Management
Ken Fulmer - President and CEO of IIBA International.
Estimated Duration
90 days
Prerequisites
Open to anyone. No experience required.
Potential Earning
£450 – £600 per day
About this Course
User experience design (UXD)is the process of enhancing customer satisfaction and loyalty by improving the usability, ease of use, and pleasure provided in the interaction between the customer and the product. User Interface Design (UID) is a process of visually guiding the user through a product’s interface via interactive elements and across all sizes/platforms. UID is responsible for the transference of a brand’s strengths and visual assets to a product’s interface as to best enhance the user’s experience. 70% of design teams increased headcount in the past year. Employers rate UX/UI as the No. 1 most in-demand product design title. Boost Your Professional Value with Versatile Skills.
UX | UI Design Course Outline
What you will learn in this course
- What is UXD?
- Designing for multi-device environments
- What you need to master
- What are you trying to communicate?
- Why is user experience important?
- Identify the project parameters
- Brand presence
- Marketing campaign
- Content source
- eCommerce applications
- Social networking applications
- Responsive considerations
- Creating the proposal
- Title page
- Executive summary
- Project outline and approach
- Assumptions
- Deliverables
- Legal considerations
- Pricing and payment structures
- Project objectives
- UXD process
- Waterfall / Agile / Modified approaches
- Status quo analysis
- Heuristic analysis
- Stakeholder input
- Roles and responsibilities
- Consolidating outcomes
- Research basics
- User group definitions
- Research techniques
- Contextual inquiry
- Research analysis
- Personas
- Advanced personas
- The empathy map
- When, where, who, what, why and how of UXD
- Content strategy longevity
- Tips on content
- Ideation
- Visualisation
- Storyboarding essentials
- Prioritization
- Maintaining good tension
- Conflict management
- Documentation
- Visual design
- Unity and variety
- Focal point
- Economy of elements
- Balance and proportion
- Interaction
- Association and affordance
- Economy of motion
- Responsive design
- Pschycology
- The effects of good UXD design
- Flow and Interaction
- Guiding principles
- Tools of the trade
- Pagestack
- Decision points
- Conditions
- Common errors
- Misalignment
- Typographic considerations
- Task flows
- Swim lanes
- Annotating essentials
- Wireframing essentials
- Toolkits
- Wireframing 101
- Sample processing
- Sketching
- Digital wireframes
- Visual design
- Responsive design
- Wireframes vs Prototypes
- Prototyping boundaries
- Wireframing vs realistic prototypes
- HTML and WYSIWYG editors
- Designer tools for prototyping
- Designer / developer workflows
- Post-prototyping
- Visual design mockups exploration
- Choosing a design testing approach
- Qualitative and quantitative research
- In-person and remote research
- Moderated and automated techniques
- Usability testing
- Research
- Logistics
- Facilitation
- Analysing results
- Crafting recommendations
- Visual design
- Development
- Quality assurance
- Alpha testing
- Launching you project
- Support
- Post launch activities
- Analytics
- Post mortem
- Approaching content strategies
- Flex content creation
- CMS’s
- Delivering across devices
- Delivering across apps
- Flexible architecture